Since I like using the forums better and want to get the ball rolling on the first round of balance changes (expect finalized changes to be in on Friday) here's a big thread addressing some of the items I think should be addressed after the first week of the map.
*Note* I already have posted a thread for basic Bard changes because the class was basically released in a unfinished state
Useful info based on current config numbers:
Chainwarden:
I think this class has been the source of most of the complaints I've been hearing -- and I agree its in a strong spot, having the second highest max health behind enderbeast, the highest base left click (excluding arcanist but that's on account of manamissile), has a good amount of cc, and even some mobility with grapple -- but don't want to gut it before there's more testing and that's just not a good way to balance stuff. Still, Here are some readjustments that I think will put the class in a better spot.
Hellspawn:
While we are awaiting our fearless leader @Delfofthebla rework of disciple, these tweaks will help disciple feel less shitty
Played and switched out of the class because it just feels meh, especially considering the added mobility to the game -- slight tweaks to help it out without (hopefully) pushing it to the overpowered state herocraft knows and loves
Have not played the class yet so I can't fully speak to how it is currently, just some small number tweaks
@Delfofthebla @werwew19 @dragonzero39 @Kainzo @Uin @STDs4YouAnd4Me @BalanceTeam???
*Note* I already have posted a thread for basic Bard changes because the class was basically released in a unfinished state
Useful info based on current config numbers:
Arcanist: 856 & 38.5(manamissile)
Bard: 1055 & 23.11
Chainwarden: 1111 & 36.8
Chronomancer: 800 & 22.5
Disciple: 956 & 28.5
Dragoon: 1009 & 36.5
Druid: 800 & 16.5
Enderbeast: 1310 & 28.5
Hellspawn: 981 & 35
Necromancer: 807 & 16.5
Ninja: 956 & 35.96
Pathfinder: 975 & 30
Pyromancer: 907 & 21.5
Bard: 1055 & 23.11
Chainwarden: 1111 & 36.8
Chronomancer: 800 & 22.5
Disciple: 956 & 28.5
Dragoon: 1009 & 36.5
Druid: 800 & 16.5
Enderbeast: 1310 & 28.5
Hellspawn: 981 & 35
Necromancer: 807 & 16.5
Ninja: 956 & 35.96
Pathfinder: 975 & 30
Pyromancer: 907 & 21.5
Chainwarden:
I think this class has been the source of most of the complaints I've been hearing -- and I agree its in a strong spot, having the second highest max health behind enderbeast, the highest base left click (excluding arcanist but that's on account of manamissile), has a good amount of cc, and even some mobility with grapple -- but don't want to gut it before there's more testing and that's just not a good way to balance stuff. Still, Here are some readjustments that I think will put the class in a better spot.
- Decrease Max health from 1111 -> 1071
- Decrease Base left click by 5 (hear me out)
- Increase Leverage percent increase per hook from 7.5% -> 10%
- Increase Leverage Max percentage increase from 30-> 40%
- Decrease Max distance of Grapple from 25 -> 15
- Increase Cooldown of Grapple from 8 -> 12
Hellspawn:
- Decrease base left click by 4
- Increase TheWither Healingreduction per tick from 0.05 -> 0.1 (Max stacks stays at 6)
- Increase Disintegrate Damage per stack removed from 20 -> 25
- Increase Disintegrate Max damage from 80 -> 100
- Increase Darkbolt Healing Reduction from 0.35 -> 0.5
- Increase Base health by 50
- Remove reagent of one skill (currently has 3 skills with reagents)
- Decrease base leftclick by 6 (normalize with other casters/healers)
While we are awaiting our fearless leader @Delfofthebla rework of disciple, these tweaks will help disciple feel less shitty
- Decrease Chakra cooldown from 16 -> 13 seconds
- Increase Renewal Healing from 100 -> 140
- Decrease Barrier cooldown from 20 -> 18 seconds
Played and switched out of the class because it just feels meh, especially considering the added mobility to the game -- slight tweaks to help it out without (hopefully) pushing it to the overpowered state herocraft knows and loves
- Decrease Piercingstrike range from 7 -> 3 blocks
- Decrease Piercingstrike cooldown from 10 -> 8 seconds
- Decrease Impale cooldown from 18 -> 16 seconds
- Increase Impale damage from 40 -> 60
- Decrease Impale stamina cost from 300 -> 250
Have not played the class yet so I can't fully speak to how it is currently, just some small number tweaks
- Increase base health by 50
- Decrease Gust cooldown from 14 -> 10
- Increase Sneaking Backstab multiplier from 0.75 -> 1
- Increase non-sneaking backstab multiplier from 0.45 -> 0.5
- Increase shadowkick damage from 35 -> 50
@Delfofthebla @werwew19 @dragonzero39 @Kainzo @Uin @STDs4YouAnd4Me @BalanceTeam???